Fix crash when linking. This requires a certain sequence of events: first a server is linked in successfully, then we need to REHASH, and then a new link attempt has to come in with the same server name (for example because there is a network issue and the old link has not timed out yet). If all that happens, then an UnrealIRCd 6 server may crash, but not always.
Two IRCv3 specifications were ratified which we already supported as drafts:
Change CAP draft/extended-monitor to extended-monitor
Add message-tag bot next to existing (for now) draft/bot
This update has been submitted for testing by robert.
This update's test gating status has been changed to 'ignored'.
This update has been pushed to testing.
This update has been submitted for stable by bodhi.
This update has been pushed to stable.