Bundled vkd3d upgraded to version 1.14.
Mono engine updated to version 9.4.0.
Initial version of a Bluetooth driver.
UTF-8 support in the C runtime functions.
Support for split debug info using build ids.
Various bug fixes.
DXVK 2.5.2
There will be a one-time scriplet error from wine-dxvk. It has been tested and can be ignored.
Updates may require up to 24 hours to propagate to mirrors. If the following command doesn't work, please retry later:
sudo dnf upgrade --refresh --advisory=FEDORA-2024-4b186481e5
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This update has been submitted for testing by mooninite.
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frantisekz edited this update.
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Question. libvkd3d-shader package now has version 1.14, but it contains file libvkd3d-shader.so.1.12.0, is this correct?
Works great! LGTM! =)
This update can be pushed to stable now if the maintainer wishes
I got the following output upon updating:
Now, on to test some Windows games...
Why are we getting rc builds for stable fedora versions?
After a bit of testing, which involved three Windows games (with MangoHud and Gamescope), I can tell that this RC appears to be working as well as
wine-9.15-1
. That said, I noticed thatwine-dxvk
is engaged even for DX9 games now, even though that was disabled at some point due to a wine bug (which remains open). Is this intentional?@hasshu the scriptlet errors... are weird, I haven't seen those :/ , I'll try to take a deeper look, but at least it's just d3d{10 and 8}, d3d10 got reduced in recent dxvk, and d3d8 isn't enabled wine-dxvk side yet.
As for d3d9, yeah, that's expected, the mentioned issue should be fixed by https://gitlab.winehq.org/wine/wine/-/merge_requests/6323 .
@agurenko we had wine beta version till now, this bumps it to rc. Fedora usually tracks bi-weekly wine beta releases.
Oh, the correct pr fixing the vulkan child window rendering on X11 is this one: https://gitlab.winehq.org/wine/wine/-/merge_requests/6467 (I've mentioned the wayland one in the original comment).
@frantisekz, I think we will need to delete the d3d8.dll on upgrades. Its existance is causing the scriptlet error.
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@frantisekz I see, thanks for the links.
After updating a clean install of
wine-9.15-1
to0.2rc1
, the errors seem to persist:Also, I just realized that dnf5 truncates whatever doesn't fit on a single line, so above is the full output.
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Getting there... )
That is to say, the Wine scriptlets seem to have been fixed, whereas the
wine-dxvk
ones still error out.Adding -1 to prevent autopush.
Bodhi is disabling automatic push to stable due to negative karma. The maintainer may push manually if they determine that the issue is not severe.
This update can be pushed to stable now if the maintainer wishes
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wine-dxvk
hasn't been updated, right? I still get the same scriptlet errors.frantisekz edited this update.
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Also, DXVK v2.5.2 turns The Elder Scrolls IV: Oblivion into an acid-trip horrow show (might be fixed by https://github.com/doitsujin/dxvk/pull/4533). I would suggest waiting until the next release, and just updating Wine without
wine-dxvk
for now.mooninite edited this update.
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DXVK v2.5.2 is nearly broken for D3D9 games, and the scriptlets still error out.
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@hasshu I did backport https://github.com/doitsujin/dxvk/pull/4533 , thanks for pointing that out!
As for scriptlet errors, these are harmless, you can verify the alternatives are set-up correctly with:
alternatives --display 'wine-d3d10core(x86-32)' alternatives --display 'wine-d3d10core(x86-64)'
This update has been pushed to testing.
@frantisekz I see. And, as expected, the backported PR made Oblivion look normal again. All in all, LGTM.
Thank you for your hard work, guys.
This update can be pushed to stable now if the maintainer wishes
This update has been submitted for stable by mooninite.
This update has been pushed to stable.