For pre-3.5.0 games support old behavior of coincidental dynamic sprite replacement on GUI backgrounds (and few other places) without explicit assignment; that is - when the new DynamicSprite is created right after deleting an old one. (Yes, apparently there are few games that rely on that...)
Added "emul_mouse_mode" and "emul_mouse_relative" options to config in "[touch]" category. Touch-to-mouse emulation (mobile and Web ports) now uses distinct relative motion setting.
Added stubs for agsappopenurl plugin.
Fixed UTF-8 translations in ASCII-sourced games not correctly working on Unix systems (Linix, OSX, Android, etc).
Support for switching vertical sync at runtime with Direct3D/OpenGL renderers. Also enable vsync in windowed mode too.
Restored vsync support in Software renderer (was temporarily disabled in 3.6.0 after porting the engine to SDL2).
How to install
Updates may require up to 24 hours to propagate to mirrors. If the following command doesn't work, please retry later:
This update has been submitted for testing by rathann.
This update's test gating status has been changed to 'ignored'.
This update has been pushed to testing.
This update has been submitted for stable by bodhi.
This update has been pushed to stable.