For pre-3.5.0 games support old behavior of coincidental dynamic sprite replacement on GUI backgrounds (and few other places) without explicit assignment; that is - when the new DynamicSprite is created right after deleting an old one. (Yes, apparently there are few games that rely on that...)
Added "emul_mouse_mode" and "emul_mouse_relative" options to config in "[touch]" category. Touch-to-mouse emulation (mobile and Web ports) now uses distinct relative motion setting.
Added stubs for agsappopenurl plugin.
Fixed UTF-8 translations in ASCII-sourced games not correctly working on Unix systems (Linix, OSX, Android, etc).
Support for switching vertical sync at runtime with Direct3D/OpenGL renderers. Also enable vsync in windowed mode too.
Restored vsync support in Software renderer (was temporarily disabled in 3.6.0 after porting the engine to SDL2).
How to install
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