Key mod flags are now included packed in the Wait* functions return value.
Engine:
Fixed Wait* functions returning incorrect mouse button values when skipped by the mouse click.
Added SpriteFont plugin to the list of builtins, for ports that use ones. SpriteFont plugin is updated to support custom "Clifftop Games" font variants.
Added "--background" command line option which forces the game to continue running when in background (aka multitasking mode).
Fixed AudioChannel.Position/PositionMs could show doubled values for short repeating clips.
Fixed AudioChannel.Seek and Position are not working correctly for WAV clips (still not working for MOD and MIDI clips).
Engine Plugin API:
Added IAGSEngine::GetGameInfo() function which returns information about the game, such as its title and GUID.
Added new render callback AGSE_POSTROOMDRAW, for handling drawing inside the room above all room objects.
Added IAGSFontRenderer2 interface, expanding the original font renderer interface, improving font plugins support.
Added ReplaceFontRenderer2() and NotifyFontUpdated() functions.
How to install
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This update has been submitted for testing by rathann.
This update's test gating status has been changed to 'ignored'.
This update has been pushed to testing.
This update has been submitted for stable by bodhi.
This update has been pushed to stable.