Fixed empty view loops (with no frames) unexpectedly playing a sound clip with id 0 when being switched to.
Fixed crash if slider's handle image was set to negative sprite id (this was possible to do in the older editors).
Fixed File.Open and DynamicSprite.SaveToFile not creating subdirectories correctly if they are present in the provided path.
Fixed loading of dynamic sprite from a file.
Fixed mouse speed setting not applied on desktop systems.
Fixed gui controls not updated from "greyed" state right after interface is un-disabled.
Fixed Direct3D renderer in exclusive fullscreen mode always hanged up the program with 100% cpu core load when player alt+tabbed out of the game and then tried to switch back.
Compatibility:
Use the dummy frame if current character's speech view loop does not have any (happens in some old games).
This update has been submitted for testing by rathann.
This update has been submitted for testing by rathann.
This update's test gating status has been changed to 'ignored'.
This update's test gating status has been changed to 'failed'.
This update's test gating status has been changed to 'ignored'.