stable
FEDORA-2021-f7d15e31c5 created by heffer 9 months ago for Fedora 35

12.0 (2021-10-17)

Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) Add: Console command to list search directories for various things (#9583) Fix: Try all possible reverse directions when a ship reaches a dead end (#9610) Fix: Incorrect Romanian own name (#9598) Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) Fix #9548: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592) Fix #9588: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589) Fix: Make ships more likely to find their destination at the cost of slightly worse paths (#9576) Change: Reverse ship when leaving docks if a better path exists (#9610) Change: Allow all tiles around docks to be docking tiles (#9578)

12.0-RC1 (2021-09-25)

Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543) Feature: [MacOS] Add selected toolbar buttons to MacBook Pro Touch Bar (#9511) Feature: Button to open order window from vehicle shared orders window (#9325) Feature: Ctrl-Clicking shared order vehicle list opens order window (#9325) Feature: Multiple rotating views on title screen (#8980) Feature: Hide block signals in GUI by default (#8688) Add: [Script] Allow GameScripts to build neutral objects (#9568) Add: [Network] Allow sending chat messages via admin port (#9563) Add: [AI/GS] Missing water related functions and objects (#8390) Fix: Industry funding window did not update when changing funding method (#9572) Fix #9562: [NewGRF] Handle case of invalid Action2 with zero results (#9564) Fix: Incorrect error messages when placing water in scenario editor (#9560) Fix #9484: Update locale currencies settings config map (#9559) Fix: Prevent train reversing when entirely inside a train depot (#9557) Fix: [Network] Add back 'Spectate' option to company toolbar menu (#9556) Fix #9463: [Win32] Work around XAudio2 crashes (#9549) Fix #8603: Don't give focus to text filter when opening Object GUI (#9547) Fix #9241: Grove and forest tree brushes did not also create rainforest terrain (#9542) Fix: [Network] Several crashes in our network code (#9534, #9456) Fix #9527: Crash when trying to place multi-tile objects at map edge (#9529) Fix: [Network] SendCmdNames only sent one name per packet (#9528) Fix #9407: Desync when founding a town nearby a station (#9526) Fix #9521: Don't load at just removed docks that were part of a multi-dock station (#9524) Fix: Ships always tried to avoid docking tiles when pathfinding (even if nothing was on them) (#9522) Fix: [Network] Convert server_advertise to server_game_type in config file (#9515) Fix #9490: [Network] A full server couldn't be queried (#9508) Fix: [Network] Don't show GameScript " (v0)" for old servers (#9507) Fix: [Network] Show query errors in the server listing instead of error popup (#9506) Fix: [Network] Crash when last-joined server was no longer available (#9503) Fix #9501: [Network] Crash when more than one game-info query was pending (#9502) Fix: Wrong error message when building canals over ship depots / locks (#9410) Fix: Reduce cost of building canals over objects on sea (#9410) Change: [Linkgraph] Delete links only served by vehicles stopped in depot (#9499)

12.0-beta2 (2021-08-19)

Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo (#9457) Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497) Fix: Improve wording of network-related messages (#9494, #9495, #9500) Fix: [Network] Report reuse of invite-code (#9487) Fix: [Network] Connecting with the same client name thrice hangs the server (#9485)

12.0-beta1 (2021-08-15)

Feature: [Network] Remove lobby window; pressing "Join Game" now immediately joins a server (#9467) Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472) Feature: [Network] Mention you are a spectator in the status bar (#9471) Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447) Feature: [Network] Allow setting your server visibility to "invite-only" (#9434) Feature: [Network] Join servers based on their invite code (#9432) Feature: Raise the maximum NewGRF limit to 255 (#9428) Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397) Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346) Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298) Feature: Signed Windows builds (#9294) Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148) Feature: Configurable subsidy duration, up to 5000 years (#9081) Feature: [Network] Rework in-game Online Players window (#9067) Feature: [Network] Show previous chat history when the chat message box is open (#9025) Feature: Button to reset game settings to their default values (#8958) Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880) Feature: Set wagon replacement per group when using autoreplace (#7441) Add: [Network] Open Online Players window on starting/joining a server (#9479) Add: [Script] Basic information about loaded NewGRFs for scripts (#9464) Add: [AI] Get the number of vehicles in a given group (#9462) Add: [Network] Inform network clients what game-script a server is running (#9441) Add: Hindi translation (#9086) Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080) Change: Allow pause/unpause console command in single player (#9342) Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339) Change: By default, make "unload all" leave stations empty (#9301) Change: Reworked the debug levels and messages for network logs (#9230, #9251) Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191) Change: Use neutral pronouns for various strings (#9189, #9203, #9228) Change: Make the town directory horizontally resizable (#9157) Change: Allow non-ASCII currency separators (#9121) Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119) Change: Treat languages as finished, if translations are 75% completed (#9019, #9086) Change: Disable NewGRF window apply button if no change was made (#8934) Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465) Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460) Fix #9440: Negative cargo payments not being handled correctly (#9455) Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453) Fix: Don't enable rename button for network clients in build vehicle window (#9452) Fix: Money could underflow and wrap around (#9451) Fix: Parse the console settings the same way as config settings (#9438) Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430) Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423) Fix: Integers for scripts are 64bit, but saved as 32bit (#9415) Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393) Fix #8169: Crash when autoreplacing vehicle with no orders (#9387) Fix: Wrong cargo line position in IndustryCargo window (#9383) Fix: Race-condition during startup of NewGRF scan (#9382) Fix: Don't propagate Shift/Ctrl state till next game-tick (#9381) Fix: Prevent palette updates during copying to the video driver (#9379) Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372) Fix #9358: Don't skip empty files in tar archives (#9367) Fix: For old savegames, station bus/truck station cache was not updated (#9366) Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356) Fix: Respect the autosave_on_exit setting for Null video driver (#9343) Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340) Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336) Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318) Fix: Limit heightmap sizes to 8192x8192 (#9307) Fix #9281: Money generating exploit when buying out a company (#9300) Fix: Part of a tile might not be redrawn when terraforming (#9296) Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282) Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280) Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278) Fix #9267: [Script] Crash during garbage collection (#9275) Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271) Fix #9255: [Network] Crash when hostname is not found (#9259) Fix #9256: Invalid read after free when replacing train chains (#9258) Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248) Fix #9242: Tree tick handler did not scale by map size (#9246) Fix: [Network] Mark server as offline when no longer reachable (#9244) Fix: [Network] Don't rebuild the host-list during iterating the list (#9240) Fix: [Network] Don't mark the last-joined server as a manually added server (#9239) Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238) Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235) Fix: Creating screenshots on dedicated servers failed (#9232) Fix: Leaking file descriptors for downloaded content (#9229) Fix: Spelling of several town names (#9222) Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210) Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199) Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187) Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121) Fix: Many issues related to window scaling (#9087, #9219) Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006) Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000) Fix: Missing 'Town names:' colon in map gen GUI (#8986) Fix: Sorting and filtering industries that produce/accept many cargoes (#8468) Remove: [Network] COMPANY_INFO packets (#9475) Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466) Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431) Remove: [Network] Language and map-name from server information (#9070)

How to install

sudo dnf upgrade --refresh --advisory=FEDORA-2021-f7d15e31c5

This update has been submitted for testing by heffer.

9 months ago

This update's test gating status has been changed to 'ignored'.

9 months ago

This update's test gating status has been changed to 'waiting'.

9 months ago

This update's test gating status has been changed to 'ignored'.

9 months ago

This update has been pushed to testing.

9 months ago

This update has been submitted for stable by bodhi.

9 months ago

This update has been pushed to stable.

9 months ago

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Metadata
Type
unspecified
Karma
0
Signed
Content Type
RPM
Test Gating
Settings
Unstable by Karma
-3
Stable by Karma
3
Stable by Time
7 days
Dates
submitted
9 months ago
in testing
9 months ago
in stable
9 months ago
BZ#1993702 openttd-12.0 is available
0
0

Automated Test Results