I tested the update on a Fedora 31 container used for Windows builds of Godot Engine.
Our project led to the report of the binutils bug https://sourceware.org/bugzilla/show_bug.cgi?id=24267, and I can confirm that Godot's current master branch compiled with LTO and -static crashes with mingw-binutils-2.32-5.fc31 and works fine with mingw-binutils-2.32-6.fc1 (this update candidate).
This update has been submitted for testing by smani.
This update's test gating status has been changed to 'waiting'.
This update's test gating status has been changed to 'ignored'.
This update has been pushed to testing.
I tested the update on a Fedora 31 container used for Windows builds of Godot Engine.
Our project led to the report of the binutils bug https://sourceware.org/bugzilla/show_bug.cgi?id=24267, and I can confirm that Godot's current master branch compiled with LTO and
-static
crashes with mingw-binutils-2.32-5.fc31 and works fine with mingw-binutils-2.32-6.fc1 (this update candidate).(Cf. https://github.com/godotengine/godot/issues/24641 for anyone interested in steps to reproduce for BZ#1475237 on a big codebase.)
This update can be pushed to stable now if the maintainer wishes
This update has been submitted for stable by bodhi.
This update has been pushed to stable.